Players who desire to go beyond the basic game are directed to the ADVANCED DUN- GEON & DRAGON books.
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This work work is far more detailed and more easily understood than were the original booklets nonetheless, for with it, and the other basic components of the game, any intelligent and imaginative person can speedily understand and play DUNGEONS & DRAGONS as it was meant to be played. This is absolutely necessary because the game is completely openended, is subject to modification, expansion, and interpretation according to the desires of the group participating, and is in general not bounded by the conventi ven ti onal ona l limitat li mitation ions s of of other other types types of of gam games. The rules contained herein allow only for the first three levels of player progression, and instructions for the game referee, the "Dungeon Master," are kept to the minimum necessary to allow him to conduct basic games. It is aimed solely at introducing the reader to the concepts of fantasy role playing and the basic play of this game. This book is based upon the original work published in 1974 and three supplementary booklets published in the two year period after the initial release of DUNGEONS & DRAGONS. Jeff and Chris © 1974, 1977 19 77 TACTICAL TACTICAL STUD STUDIE IES S RULES RULES 2nd PRINT PRINTING ING, JANUARY 1 9 7 8
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Rules for Fantasti F antastic c Medieval Medieval Role Playing Adventure Adventur e Game Game Campaigns Playable with Paper and Pencil and Miniature Figures By Gary Gygax and Dave Arneson